IFrame Interface
RotateStd 
SetAxes 
Reset
Methods inherited from I3DObject:
 
GetOrigin 
SetOrigin 
GetAxis 
Translate 
Rotate
 
IFrame interface is used only to control orientation and position of
different frames in the DInsight software. A frame is actually a local system of
coordinates. It is uniquely determined by 3D point of its origin in global
coordinates and 3D vectors of its axes. To be valid, vectors of the axes must
have length 1.0 and be orthogonal to each other.  IFrame interface is inherited from and hence has all methods of
I3DObject interface. Additional methods allow more
flexibility in manipulation of the frame. 
Currently IFrame is can be queried only either from IView 
or ISection interface. In case of IView IFrame represents current position of the global frame with respect to the point
of view. More precisely IFrame controls coordinates of the global frame
relative to the Eye Frame. When IFrame is queried
from ISection it acts as an extension of I3DObject and exposes position and orientation of the object in 3D space. 
To create a new (standalone) frame to for some 
calculations call
IDIObjGenerator.Create or
IDIObjGenerator.Create2 with
eType parameter set to eObjTypeFrame member of
    EObjectType  
enumeration. The returned IUnknown reference 
has actual type IFrame and can be safely cast to or queried from to convert to 
IFrame type. 
 See also Modal View Sample, 
Interface List 
 
HRESULT  RotateStd(double dAng, int nAxis)  
Parameters 
dAng - [in] Angle of rotation in degrees .  
nAxis - [in] 0-based index of the axis around which the rotation will be
performed   
 
Returns  
  S_OK in case of success.  
  Remarks  
  Changes orientation of the frame by rotating it around its specified axis 
 
HRESULT SetAxes(int nAxis0, DIVect* axis0, int nAxis1, DIVect* axis1, bool
bOrientation) 
Parameters: 
nAxis0 - [in] 0-based index of axis, which
will be changed to axis0.   
axis0 - [in] 3D vector which will be set as nAxis0-th
axis of the frame. DIVect
    type is described in Basic Types.   
nAxis1 - [in] 0-based index of axis, which
will be changed to axis1.   
axis1 - [in] 3D vector which will be set as nAxis1-th
axis of the frame. DIVect
    type is described in Basic Types. Supplying
zero vector for this parameter means the axis is not specified. The method will
select an arbitrary orthogonal axis.  
bOrientation - [in] normally is true. If bOrientation
is true the resulting axes will have normal positive orientation like standard
Cartesian system of coordinates. Otherwise direction of the remaining axis will
be changed to opposite in the end of the method call (See remarks).  
Returns   
  - S_OK in case of 
  success. 
  
-      
  
- DISP_E_PARAMNOTOPTIONAL in case axis0 or axis1 are
    zero vectors or have the same direction
  
   -  
 
  - Remarks 
  
- 
  
- 
  This methods is provided for the case when simpler RotateStd method is not
  satisfactory. Call this method to set directions of axes of the frame. DIVect
    type is described in Basic Types. Normally axis0
  and axis1 are orthogonal vectors. They must not have the same
  direction otherwise the method will fail with DISP_E_PARAMNOTOPTIONAL return
  code. If axis0 and axis1 are not orthogonal orthogonalization is
  applied to axis1. Supplying zero vector for axis1 parameter
  means the axis is not specified. The method will select an arbitrary
  orthogonal axis. In addition to that, both vectors are normalized to
  make their lengths equal to 1.0. The third remaining axis is calculated using
  the supplied ones and condition that it must be orthogonal to both of them and
  have its length equal to 1.0.
  
   -  
 
  - bOrientation is normally is true. In this
    case the resulting axes will have normal positive orientation like standard
    Cartesian system of coordinates. Otherwise direction of the remaining axis
    will be changed to opposite in the end of the method call.
 
 
  
HRESULT Reset()   
Return Values 
  - S_OK in case of success 
  
-      
  
- Remarks 
  
  
-  
  
- Resets the frame to its default: After this call the frame will coincide
    with the global frame .
 
  -  
      
      
  
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